#pragma once

#include <glm/ext/matrix_clip_space.hpp>
#include <glm/ext/matrix_double4x4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/vector_double2.hpp>
#include <glm/ext/vector_double3.hpp>
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtc/type_ptr.hpp>